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Gran Turismo 7 hits PlayStation 4 and PS5 consoles this March. We got an early look at the latest generation of Sony’s premier driving simulator.
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Returning after an absence that goes back to Gran Turismo 4 is the World Map menu. This bird’s-eye view of the GT World presents the game’s various activities and modes as buildings.
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You’ll shop for cars newer than 2001 in the Brand Central hub.
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In addition to over 400 cars, Brand Central also includes a museum mode that explores the history of the over 50 featured global brands.
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The Cafe is a new in-game hub that serves, along with the GT Cup racing series, as the backbone of GT7’s single player campaign.
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More than 30 Menu Missions will guide players as they explore various corners of car culture and automotive design.
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A Menu Mission may consist of, say, collecting three specific compact cars and will explore the historical context of those cars with audio interviews with real vehicle designers.
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Gran Turismo’s car washes and oil changes return, complete with cute little animations.
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Thousands of visual customizations are available to choose from, including wide body kits, aerodynamics, wheels, roll cages and more.
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GT7 features an overhauled physics and aerodynamics engine for more accurate racing simulation.
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Two video modes are available on PS5. Frame Rate mode aims for high frames per second. Ray Tracing mode enables gorgeous ray-traced graphics for vehicle replays and static models.
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Tuning has been overhauled as well, with a more accurate, simulation-based Performance Points calculation based on the fine-tuned settings of each vehicle component.
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For example, adjusting the suspension dampers, tire pressure or wheel camber can increase a car’s PP or, if done improperly, decrease it.
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There are over 60 performance parts available per vehicle.
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Gran Turismo’s driver training and GT License events are back, which I absolutely love.
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The goal of these events is to improve the driver, not the car.
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License events will teach and challenge players to hone their braking, steering and acceleration.
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GT7 also features many unique racing events outside of the core GT Cup circuit races.
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There are drag racing challenges, drift trials and custom events.
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Music Rally is a new mode that brings some of the over 300 songs featured in GT7 to the fore.
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In this mode, the driving pace is dictated by the beat of the music, not outright speed.
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As a fan of in-game photo modes, I’m most stoked about the Scapes hub.
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In Scapes, vehicles can be posed in 2,500 locations around the world for highly detailed, ray-traced photos. Shots can also be snapped during post-race replays.
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In addition to new cars, GT7 also features a Used Car Dealer hub, where cars older than 2001 can be purchased.
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Like IRL, the selection and prices of these used cars will be updated and adjusted daily.
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More than 34 locations will be included with GT7 at launch, including both real-world tracks and a selection of fantasy circuits from previous Gran Turismo titles.
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Including alternate track layouts and reverse circuits, players can expect around 97 unique courses at launch, with more tracks (and cars) being added via online updates in the future.
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Gran Turismo 7 crosses the finish line on March 4, arriving on PS4 and PS5 consoles. Check out our preview of Gran Turismo 7 for more details.